Kit 21 · The Quad · deliverable · designed and built by I Wayan Usada · fictional composite (Noorderlicht University, its factions and the pilot are invented)
A pilot only lands if someone other than the project team ends up holding it. Revised after the build so it matches what ships: the 2D board and the 3D quad both read quad-data.js.
Nothing is "spent". The earlier copy called willingness "what you spend" and the action map talked about "budget and legitimacy"; neither matched the model.
SHOWCASE (learn who is willing) → CO-OWN with the most willing faction → FORMALIZE what is owned → HANDOVER to the faction that holds it. The earlier debrief taught five steps (showcase, co-own, formalize, fund, handover) in a four-quarter game. Reading the cues and co-owning in Q1 also works.
| Q | The learner decides | Strong move | Tempting move | Consequence shown (3D) |
|---|---|---|---|---|
| 1 | learn the room or act now | SHOWCASE, or CO-OWN after reading the cues | MANDATE on day one | fog clears / every roof stamped and willingness collapses |
| 2 | who to give authority to | CO-OWN the Student council (most willing) | FUND the Board for approval | a brick path from the tent / coins by the building |
| 3 | lock in or keep showing | FORMALIZE once ownership ≥ 40 exists | a second SHOWCASE | plinths rise only under owning buildings |
| 4 | who receives the practice | HANDOVER to a faction holding ≥ 60 | hand to the sponsor | the banner is raised on that roof, or droops to the ground |
Embedded (handover landed, durable average ≥ 50) · Mandated, not owned (mandate in Q1) · Pilot theatre (two or more showcases, no landed handover) · Mixed landing. Durable ownership = ownership + a third of willingness, per faction.
Per-faction readout, three checks (first co-owner was the most willing; ownership existed before formalizing or mandating; the handover landed), the played sequence and the taught one.
Prefer the source? Download the raw markdown.