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checkout-zero · deliverable

Action Map — Checkout Zero

Kit 11 · Checkout Zero · deliverable · designed and built by I Wayan Usada · fictional case

The goal

In this fictional brief: fewer week-one leavers among new cashiers. Proposed measures are on the case page; nothing has been measured, and the "exit interviews" are part of the fictional premise.

What people do instead

New cashiers treat the queue as the customer: they speed up, raise their voice or call for help across the floor, and the customer at the belt pays for it.

The actions that close the gap

#BehaviourWhat it looks likeWhere the build practises it
1Protect the customer's face firstone calm sentence to themdignity axis, 0–2 per reply
2Own the pace for the queueone sentence or a sign for the linequeue-time axis, scored separately
3Keep the rule, offer a doordeposit: no manual return, but the machinebreach rule
4Escalate quietlysupervisor without an audiencepin moment

What this training will not do

It cannot put a supervisor within reach or make the card terminal reliable; both are store-operations decisions (see the case page).

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