> Kit 03 · Feedback That Sticks · deliverable · designed and built by I Wayan Usada — instructional design portfolio

## Mood & palette

Warm-room terracotta #c2542e on paper-warm light surfaces: a practised room, not a seminar hall. In the simulator, outcome colours (green, amber, red) on feedback always sit next to a bold text verdict.

## Type system

Serif headlines, a humanist sans for body copy and choices, JetBrains Mono for labels, the session clock and rubric readouts.

## Key screens

### Observer rubric

Five lines (Specificity, Camera test, Impact, Commitment, Tone), each with five buttons 1–5 that carry a spoken label ("Specificity: 3 of 5") and `aria-pressed`; notes fields; total /25; round comparison with one decimal.

### Simulator

The room: six observers in a semicircle, a pair under a spotlight, the facilitator at the front, a whiteboard with the five rubric lines, the line-1 round scores and the delta, and a yellow "parked" note when a side story is parked. HUD: phase chips, session clock, observer panel with each observer's line-1 score. Decision cards are dialogs with shuffled options; focus moves to the first option and then to "Continue".

### End screen

Five numbers: facilitator calls /6, line-1 delta (or "no baseline"), clock, commitment cards written in the room, your calibration against the observers' median; plus one line per call that changed the outcome.

## Accessibility

The canvas has a text description and is not needed to play: captions and decision cards carry everything and are mirrored into a live region. Reduced motion removes camera moves and idle sway; the loop stops rendering when nothing moves or the tab is hidden.
