Kit 5 · Onboarding Academy · deliverable · designed and built by I Wayan Usada · fictional composite (VanDijk Logistics and its exit data are invented)
A countermeasure only works if it is in place before its risk peaks, and not so early that a new hire cannot use it yet. Revised after the build so it matches what ships: the 2D blueprint and the 3D road both read onboard-data.js. The audience is the programme designer or L&D owner, not the new receiver.
| # | Failure mode | Peak ≈ | Countermeasure | Window |
|---|---|---|---|---|
| 1 | Dock-shock | d9 | explainer before first dock entry, full-time buddy, first win on day 3 | d1–3 |
| 4 | Paperwork drift | d7 | daily scan-gun drills, 15-minute entry rule | d1–5 |
| 3 | Errors go quiet | d14 | no-blame recovery routine, lead logs own error first | d3–10 |
| 2 | Frozen at first borderline call | d23 | weekly rehearsed borderline cases, call-the-lead card | d6–18 |
| 5 | Coasting after parity | d50 | growth track: rotation, clinic, mentor eligibility | d36–46 |
2 per countermeasure in its window, 1 if before the peak but too early, 0 if too late. Max 10; pass 8 with none late. The 3D walkers illustrate where gaps are; they are not a prediction of attrition.
The earlier blueprint showed every failure pin with its fix at once (nothing to decide), and its phase blocks, pins and overlay switch were clickable divs a keyboard could not reach. They are buttons now, and the overlay unlocks after the run. "Error-hiders quit at 3× the rate" is labelled an illustrative premise.
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