# Text-based Storyboard — The Handover

> Kit 25 · The Handover · deliverable · designed and built by I Wayan Usada · fictional firm

## Design premise

You are leaving; Priya runs the weekly enrolment process from Bengaluru tonight and cannot ask you anything. Revised after the build so it matches the 2D builder and the 3D night corridor; both read `handover-data.js`.

## Build phase

Ten process elements, six structure cards with costs, a 15-point budget.

| Card | Cost | Use it for |
|---|---|---|
| ONE-LINER | 1 | a fact, a time, a place |
| IF-THEN | 2 | a condition and what to do when it holds |
| WORKED EXAMPLE | 3 | a procedure with screens |
| FAILURE GALLERY | 1 | what going wrong looked like, and the repair |
| CONTACT PATH | 1 | who, in what order, during which hours |
| NONE | 0 | leave it out |

| # | Element | Best | Also works | Critical if guessed |
|---|---|---|---|---|
| 1 | Process trigger | ONE-LINER | IF-THEN | |
| 2 | Hard deadline | IF-THEN | | yes |
| 3 | System steps | WORKED EXAMPLE | | |
| 4 | Exceptions | IF-THEN | | yes |
| 5 | Escalation contact | CONTACT PATH | | |
| 6 | Where the files live | ONE-LINER | CONTACT PATH | |
| 7 | Common failures | FAILURE GALLERY | WORKED EXAMPLE | |
| 8 | Verification step | IF-THEN | | yes |
| 9 | Batch window | ONE-LINER | IF-THEN | |
| 10 | Glossary | ONE-LINER | CONTACT PATH | |

The best set costs exactly 15. In the earlier version the "best" answer cost 17 against a 14-point budget, so the target was unattainable.

## Friday-night replay

Real clock arithmetic: start Friday 22:04 IST (17:34 CET in winter), one element every 11 minutes, finish 00:05 IST. India does not change its clocks, so the gap to Amsterdam is 4h30 in winter and 3h30 in summer (the earlier feedback had this wrong, and printed times such as 22:61).

Each element: best card → she moves on; acceptable card → works, costs more; anything else → she guesses and a "?" stays in that room (3D) or a failed line with **Rebuild this step** (2D).

## Rebuild and replay

Select a guess, change that element's card, and replay. In 3D the room's contents change in place. The run counter shows how many attempts it took.

## 3D night corridor
Sixth floor of a Bengaluru tech park, Friday 22:04 IST, monsoon rain running down the glazing in front of the city (sodium haze, towers, the ring road). Ten glass-fronted meeting rooms, 6.01–6.10, one per element; world clocks for Bengaluru (IST) and Amsterdam (CET) hang over the corridor entrance. The card decides what is in the room: a plaque with one exact sentence, an IF/THEN flowchart on the whiteboard, a screen cycling through a worked example, three framed screenshots of what went wrong, a desk phone with a contact card, or nothing. The run walks the corridor at Priya's pace; she stays off-screen. Motion-sensor panels switch on as she reaches each room; a room that answers lights its warm pendant; where nothing answers, her phone torch sweeps the room, it stays dark and a ? note stays on the door. The only light is what an office has at night: emergency strips, the exit sign, sensor panels, pendants and the torch.

![F1 · The corridor at 22:04 IST before the run: ten meeting rooms on the left, rain on the glazing and the city on the right, the world clocks over the entrance.](/work/the-handover/screens/frames/f01-corridor-build.webp)

![F2 · The world clocks: Bengaluru 22:04 IST, Amsterdam 17:34 CET. The office there has just closed.](/work/the-handover/screens/frames/f02-world-clocks.webp)

![F3 · Monsoon rain on the glass: drops and runnels in front of the out-of-focus city.](/work/the-handover/screens/frames/f03-rain-window.webp)

![F4 · ONE-LINER: a plaque with one exact sentence (the process trigger).](/work/the-handover/screens/frames/f04-room-plaque.webp)

![F5 · IF-THEN: the hard deadline as a flowchart on the whiteboard, with both clocks.](/work/the-handover/screens/frames/f05-room-whiteboard.webp)

![F6 · WORKED EXAMPLE: the system steps as a real run on the screen, one step at a time.](/work/the-handover/screens/frames/f06-room-worked-example.webp)

![F7 · FAILURE GALLERY: three framed screenshots of what going wrong looked like.](/work/the-handover/screens/frames/f07-room-failure-gallery.webp)

![F8 · CONTACT PATH: a desk phone with a sticker and the who-to-call card.](/work/the-handover/screens/frames/f08-room-contact-path.webp)

![F9 · During the run: the room answers her question and its pendant comes on.](/work/the-handover/screens/frames/f09-run-answering-room.webp)

![F10 · Nothing answers (no card for the hard deadline): her phone torch sweeps a dark room.](/work/the-handover/screens/frames/f10-run-torch-empty-room.webp)

![F11 · The ? note left on the door glass. Selecting it rebuilds that room.](/work/the-handover/screens/frames/f11-run-question-mark.webp)

![F12 · After the night, from the far end: sensor panels on all the way, warm rooms where the doc answered, dark rooms with notes where she guessed.](/work/the-handover/screens/frames/f12-after-the-night.webp)

## Scoring and pass rule

Best 2, acceptable 1, otherwise 0; 20 maximum. **Pass = 16 or more, inside the budget, and deadline, exceptions and verification all answered.**
