four-rooms · deliverable

22. Four Rooms — Four Rooms (light, terracotta warmth)

Audience: student advisors, tutors and wellbeing staff · Artifact: rooms.html · Case study: index.html

In one line: a wellbeing-conversation trainer with a referral dial: the student opens with the thing under the thing, and the drill scores the whole sequence — join, then refer, then follow up.

Why this kit exists

Wellbeing training names the services; the hard part is the sequence. A correct referral through a closed door helps nobody — and the defensible-wrong (instant referral, right service, no join) is seductive because it is efficient and warm. The drill scores sequence as one unit because that is how conversations actually fail.

What the artifact does

Four rooms (study stress, exam panic, money trouble, home trouble) — distressed-but-safe scenarios, no crisis content. Each: a student monologue where the stated ask is a decoy, three replies (join / advice-splash / correct-service-closed-door), then a follow-up dial (LISTEN MORE / REFER NOW / REFER + CHECK-BACK). Feedback names what each choice cost; the debrief scores full sequences.

The design decisions worth noticing

Honest limitations

Noorderlicht University and its services are fictional composites. The rooms are training composites, not case files; referral paths vary by institution and the drill teaches the sequence, not a directory.


Part of I Wayan Usada's learning-design portfolio · all clients and scenarios are fictional composites built from realistic domain patterns · drafted with AI assistance and fully rewritten, fact-checked and owned by a human.

Process deliverables

Designed & built by I Wayan Usada