screen-niner · deliverable

17. Screen Niner — Screen Nine (dark, cinema-purple)

Audience: government academy course teams · Artifacts: builder.html (2D) · 3d.html + builder.js (3D module track) · shared data scenes-data.js · Case study: index.html

In one line: a lesson-scene builder where every placed scene is scored on one lens — does the interaction teach (retrieval, decisions, reflection) or decorate (click-next polish, hotspot theatre)?

Why this kit exists

Classroom days get converted to e-learning under deadline pressure, and the easy path — polished click-next slides — ships on time and teaches nothing. The builder reproduces the real constraint: an effort budget forces the trade-off between engagement decoration and learning interaction, with instant verdicts on each placement.

What the artifact does

Three module briefs (incident refresher, intake conversation skills, data classification) each with a required scene type and its own rule function. Eight scene cards cost 0-3 effort points; the engagement budget bar forces trade-offs. Every placement gets a TEACHES/DECORATES verdict; the quality check scores the build, flags budget overruns, and names the meta-skill.

The design decisions worth noticing

Honest limitations

Scoring rules are design heuristics, not empirical laws. The briefs are composites of government-academy training patterns, not a real agency's curriculum.


Part of I Wayan Usada's learning-design portfolio · all clients and scenarios are fictional composites built from realistic domain patterns · drafted with AI assistance and fully rewritten, fact-checked and owned by a human.

Process deliverables

Designed & built by I Wayan Usada