Audience: programme & implementation managers in public organizations · Artifacts: quad.html (2D) · 3d.html + quad.js (3D quad) · shared data quad-data.js · Case study: index.html
In one line: a governance-move board: four factions, four quarters, six moves. Read who is willing, build ownership before locking it in, and hand the practice to whoever holds it.
Successful pilots die in the gap between 'worked' and 'is how we work now'. Implementation turns on two things that are hard to see: how willing each faction is, and how much of the practice it actually holds. The two failure modes (day-one mandates, endless showcasing) are both rational and both fatal. The board makes both visible.
Four factions whose willingness is hidden until you showcase or work with them, each with a readable cue; six moves (SHOWCASE, CO-OWN, MANDATE, FUND, FORMALIZE, HANDOVER); four quarters, one move each. Mandating after co-owning lands on prepared ground, mandating first collapses willingness; formalizing only locks in ownership that exists; a handover lands only on a faction that already holds the practice. The debrief scores durable ownership per faction, checks three habits, and shows the taught four-step sequence, which fits the four quarters.
Noorderlicht University and its factions are fictional composites of Dutch higher-education governance patterns. Real implementations have more than four stakeholders and more than four quarters; the board trains the ownership-vs-visibility instinct, not a playbook.
Part of I Wayan Usada's learning-design portfolio · all clients and scenarios are fictional composites built from realistic domain patterns · drafted with AI assistance and fully rewritten, fact-checked and owned by a human.
action-map.md — Action map — the behaviors the artifact must produce, traced to the business goalstoryboard.md — Text-based storyboard — the scene plan written before buildvisual-mockups.md — Visual mockups & style guide — mood, type, key screens, component decisions