feedback-sticks · deliverable

Workshop Design Brief — "Feedback That Sticks"

Fictional client: Brinkhaven Facilities Group (1,100 employees; 80 team leads; post-restructure) Designed by: I Wayan Usada — Learning & Development Format: 90-minute live workshop (max 14 participants) + pre/post digital touches Status: fictional case; nothing here has been run, and every figure is an illustrative premise


1. Needs signal → learning objective

Premise of the case: engagement-survey comments cluster into one pattern, "I give feedback; nothing changes", and exit interviews mention "no honest conversations" more often than a year ago. Team leads are not avoiding feedback; they deliver it in a form that triggers defensiveness (pattern claims such as "always", motives instead of behaviour, no agreed next step). Terminal objective (proposed):

By the end of the workshop, every participant has delivered one complete feedback conversation in a role-play using SBI-C (Situation–Behaviour–Impact–Commitment), and the observers' rubric total rises from round one to round two.

Enabling objectives:

  1. Distinguish observation from interpretation ("Could a phone camera have recorded it?")
  2. Rewrite judgement phrases into specific, timed, behaviour-anchored statements
  3. Handle two defensive reactions (deflection, counter-attack) with two prepared moves (bridge, refocus on the record)
  4. Score a peer's conversation on the five-line rubric within one point of the other observers (so the round-to-round delta means something)
  5. Book one real conversation within 5 working days before leaving the room (transfer device)

2. Design decisions & rationale

DecisionWhy
90 min, not half-dayLeads' calendars; depth via pre-work, not seat time
Pre-work: one reflection prompt (a 5-minute video is planned, not produced)Frees workshop time; primes the memory of a conversation that went sideways
Fishbowl demonstration round before the triadsOne pair in the middle, six observers score line 1: the room calibrates on one shared example before scoring each other
Role-play with observers + rubric, not demo-then-discussBehaviour practice is the only way the objective moves; observers learn as much as players
Commitment card, booked in the calendar before leavingThe transfer moment happens in the room
Volunteer-first pairing, opt-out stated aloudFeedback practice on demand is coercion; psychological safety is a design condition
No slides in the first 30 minAttention on the skill, not the deck

3. Flow at a glance (detail in the facilitator guide)

SegmentTimeMethod
Landing + norms5'Practice space, not performance space; pass is always allowed
Interpretation vs observation warm-up10'Card-sort in pairs
SBI-C structure teach-back15'Micro-lecture + rephrase drill
Round 1: fishbowl, then triads6' + 19'One volunteer pair in the middle, observers score line 1; then doer / receiver / observer rotations, full rubric
Defensive-moves clinic15'Two scripted hard moments, whole-group practice
Round 2 (same triads, new scenario)12'Same rubric; the delta is the learning evidence
Debrief + commitment + calendar8'Name the delta, park side stories on the board, book the conversation

4. Not a training problem

5. Success measures (proposed; detail in the evaluation plan)

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Designed & built by I Wayan Usada